HTML, CSS
Intermediate
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Computer Science Student
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Mixed Reality Development
Frontend Development
New York University Undegraduate
European School IB
Hey there! I'm Dachi, a computer science student at NYU with a passion for creating engaging digital experiences. From developing games and interactive websites to exploring the possibilities of virtual reality, I enjoy working on projects that blend technology and creativity. Collaboration is a key aspect of my approach, as I believe great ideas often emerge when diverse perspectives come together. I've had the opportunity to work with talented individuals on various projects and have always found the experience enriching. I also love to photograph in my spare time. Feel free to explore my work and reach out if anything resonates with you.
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Web Developer, UX Designer, Filmmaker, Concept Creator
Web Developer, UX Designer, Concept Creator
Web Developer, UX Designer, Concept Creator
Concept Creator, Filmographer
Web Developer, UX Designer, Filmographer
Web Developer, UX Designer
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The project is a Lord of the Rings-inspired maze game where players guide Frodo to Mount Doom, avoiding orcs and collecting the ring, while utilizing strategic gameplay and nostalgic visuals. The game employs object-oriented programming with features like collision detection, sound integration, and dynamic visual effects, enhancing the immersive experience.
The project combines interactive art with gesture control using ML5 and Arduino, allowing users to create dynamic visual art by manipulating sine wave structures through natural hand gestures. This setup is particularly beneficial for educational purposes, allowing users to interact with mathematical models through intuitive gestures, fostering a deeper understanding of complex concepts.
The project, inspired by the biblical Ophanim, features a visual and auditory depiction of the celestial being. The functionality is mainly provided by WEBGL, attractors, and various animations. It includes rotating rings with numerous eyes, dynamic lighting, and sound effects to create an immersive experience.
AstroMan is a space-themed VR project featuring grappling hook mechanics in a cosmic environment. It combines physics-based movement with immersive visuals, including interactive celestial bodies and a dynamic space backdrop, to create a unique exploration experience.
This project crafts an atmospheric virtual environment drawing from horror aesthetics and film influences. It utilizes interactive audio-visual design to create an immersive, unsettling experience for first-person exploration.
This project creates an immersive low-poly VR adventure environment with medieval elements. It features interactive weapons, drawing mechanics, and atmospheric audio-visual design. The world serves as a potential epilogue for a larger narrative-driven experience.
This project uses a Rokoko motion capture suit to animate a Doctor Strange-inspired scene in Unity. It translates real-time body movements into fluid magical gestures, creating an immersive experience where users can manipulate reality like the Sorcerer Supreme.
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